Configuration
A fully documented config.lua for the MD Tires script.
--======================================================================
-- MD Tires - Config
--======================================================================
-- Standalone resource. No framework dependencies.
-- Edit values below to tune gameplay and UI.
--
-- Notes:
-- - All key codes are FiveM control IDs (INPUT_*). Example: 47 = G.
-- - Allowed weapons are defined as strings and hashed once client-side.
-- - Server-side validation uses only server-safe natives (entity + distance).
--======================================================================
Config = {}
--======================================================================
-- Controls / Interaction
--======================================================================
-- Key to start slashing (default: G)
Config.Key = 47 -- INPUT_DETONATE (G)
-- Key to cancel while slashing (default: X)
Config.CancelKey = 73 -- INPUT_VEH_DUCK (X)
-- Only allow the action if player is on foot
Config.RequireOnFoot = true
-- Require a melee weapon in hand (purely client-side gating; no inventory dependency)
Config.RequireMeleeWeapon = true
-- Allowed weapons (strings only - hashed internally with joaat())
Config.AllowedWeaponModels = {
"WEAPON_KNIFE",
"WEAPON_DAGGER",
"WEAPON_SWITCHBLADE",
"WEAPON_MACHETE",
"WEAPON_BOTTLE",
}
--======================================================================
-- Distances / Timings
--======================================================================
-- Max distance from player to wheel to show prompt / allow interaction
Config.MaxWheelDistance = 1.25
-- Time to complete slashing action (milliseconds)
Config.SlashDurationMs = 9500
-- Cooldown after an attempt (milliseconds) to prevent spam
Config.ActionCooldownMs = 1500
--======================================================================
-- UI
--======================================================================
-- 3D prompt text shown at closest wheel
Config.PromptText = "[G] Slash tire"
-- Cancel hint (shown during progress)
Config.CancelText = "Press [X] to cancel"
-- 3D prompt Z offset above wheel bone (meters)
Config.PromptZOffset = 0.35
--======================================================================
-- Animation / Feedback
--======================================================================
-- Animation used when UseScenario = false
Config.AnimDict = "amb@world_human_gardener_plant@male@base"
Config.AnimName = "base"
Config.AnimFlag = 49
-- Play a small frontend sound when successfully popping
Config.PlaySound = true
-- Block emergency-class vehicles (police/ambulance/fire)
Config.BlockEmergencyVehicles = false
--======================================================================
-- Server-Side Validation (anti-abuse)
--======================================================================
-- The server validates the event request using distance checks.
-- Because wheel/bone natives are client-only, the server relies on:
-- - netId -> entity existence
-- - entity type must be vehicle
-- - player near vehicle
-- - (optional) player near client-reported wheel position
-- - wheel index within sane range (0..7)
--
-- These values tune strictness. Tighter values = more secure, but can
-- be less forgiving with desync/lag.
--======================================================================
-- Extra distance allowed above MaxWheelDistance when validating wheelPos
Config.ServerDistancePadding = 0.75
-- Maximum distance a reported wheelPos can be from vehicle coords (sanity check)
Config.ServerWheelPosMaxFromVehicle = 5.0
-- Maximum distance a player can be from vehicle coords (sanity check)
Config.ServerPlayerMaxFromVehicle = 4.0Last updated
