Crosshair types

Every shape, tactical reticle and animation mode available in the editor.

Over 100 presets ship with the script, spread across the shape families below. Every type shares the same size, thickness, gap, outline, opacity and rotation controls, so any of them can be adjusted rather than used as-is.

Vector types

TypeShape
ClassicA full cross
GapA cross with a configurable space in the middle
T-ShapeA horizontal line plus one arm, rotatable to any direction
CircleA single ring
DotA single centre dot
X CrossA diagonal cross
ComboA gap cross combined with a ring
SniperArms extending past a circle
ChevronA V shape with an optional dot below

Tactical types

More complex reticles for servers wanting something closer to a weapon optic.

TypeShape
BracketsFour corner markers, like a target lock indicator
Tactical ReticleAn outer ring with tick marks at 12, 3, 6 and 9
Arc ReticleA ring split into four separate quarter arcs
HexagonA six-sided outline
Split CrossA cross with a double gap on each arm

Custom images

Players can upload any PNG or SVG from the Customise tab and it is drawn directly onto the canvas. Uploaded images support the same size, opacity and rotation controls as the vector types, and can use the animation modes below.

The preview updates as soon as the image loads, so there is no guesswork about how it will sit in game.

Animation modes

Six FX modes are available on every type, including uploaded images.

ModeBehaviour
StaticA solid colour, no animation
RGBCycles the full colour wheel quickly
RainbowThe same cycle, slower and smoother
PulseOpacity beats in and out rhythmically
FlashA rapid strobe
BreatheA slow fade in and out

Saving presets

Any configuration can be saved under a name from the editor and reloaded later, so players can keep separate crosshairs for different weapons or situations.

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