Crosshair types
Every shape, tactical reticle and animation mode available in the editor.
Over 100 presets ship with the script, spread across the shape families below. Every type shares the same size, thickness, gap, outline, opacity and rotation controls, so any of them can be adjusted rather than used as-is.
Vector types
| Type | Shape |
|---|---|
| Classic | A full cross |
| Gap | A cross with a configurable space in the middle |
| T-Shape | A horizontal line plus one arm, rotatable to any direction |
| Circle | A single ring |
| Dot | A single centre dot |
| X Cross | A diagonal cross |
| Combo | A gap cross combined with a ring |
| Sniper | Arms extending past a circle |
| Chevron | A V shape with an optional dot below |
Tactical types
More complex reticles for servers wanting something closer to a weapon optic.
| Type | Shape |
|---|---|
| Brackets | Four corner markers, like a target lock indicator |
| Tactical Reticle | An outer ring with tick marks at 12, 3, 6 and 9 |
| Arc Reticle | A ring split into four separate quarter arcs |
| Hexagon | A six-sided outline |
| Split Cross | A cross with a double gap on each arm |
Custom images
Players can upload any PNG or SVG from the Customise tab and it is drawn directly onto the canvas. Uploaded images support the same size, opacity and rotation controls as the vector types, and can use the animation modes below.
The preview updates as soon as the image loads, so there is no guesswork about how it will sit in game.
Animation modes
Six FX modes are available on every type, including uploaded images.
| Mode | Behaviour |
|---|---|
| Static | A solid colour, no animation |
| RGB | Cycles the full colour wheel quickly |
| Rainbow | The same cycle, slower and smoother |
| Pulse | Opacity beats in and out rhythmically |
| Flash | A rapid strobe |
| Breathe | A slow fade in and out |
Saving presets
Any configuration can be saved under a name from the editor and reloaded later, so players can keep separate crosshairs for different weapons or situations.
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